How to Duel II






















































































CAN I USE "MONSTER REBORN" ON MY "ARMED DRAGON LV7"? Added January 2005

No, you will never be able to Special Summon “Armed Dragon LV7” with “Monster Reborn” because “Armed Dragon LV7” is a monster that can only be Special Summoned by the method described in its text. These monsters can be identified by the text “This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by …”. This means that the method described after the “except by” is the only way that monster can ever be Summoned. This prevents it from being Special Summoned from the Graveyard with “Monster Reborn”, “Call of the Haunted”, or any other effect, even if it was properly Summoned by its own effect first.

Some earlier prints of cards do not have the “This card cannot be Special Summoned except by…” text, but are still included in this category of monsters. These cards include “Exodia Necross”, “Berserk Dragon”, and “Mirage Knight”.



IS THERE A DIFFERENCE BETWEEN SPELL & MAGIC CARDS?

There is no difference. All future releases will have green-colored cards called Spell Cards. The two types of cards are considered the same. A card like "Imperial Order" or "De-Spell" will affect both types of cards.


WHAT IS A MONSTER TOKEN? Added June 2005


Some cards will tell you to Special Summon Monster Tokens. A Token is a representation of a monster card. You should use a coin or similar marker that can be placed in 2 different positions for Attack or Defense Position. (Heads and Tails on a coin).


Monster Tokens are placed in Monster Card Zones, and are treated as Monsters and Cards for all effects. If destroyed, Tokens are simply taken off the field. They are not removed from play. If a card effect returns a Token to the hand, to the Deck, or would remove a Token from play, it is just taken off the field instead.


A Monster Token is always face-up, and cannot be turned face-down, even by a card effect.



WHAT'S A SPELL COUNTER?


A Spell Counter is just a marker of some kind. Coins, glass beads, dice, bottle caps, pretzels, hair clips, cotton balls, cufflinks, gold pieces-of-eight, leaves, bits of thread, stickers, and pen caps all work fine as Spell Counters.


A Spell Counter has no special powers or abilities. It's just a numerical counter on the card. You "count" Spell Counters; they don't "counter" anything.



WHAT DO THE EGYPTIAN GOD CARDS DO?

Nothing. They're not legitimate Yu-Gi-Oh! Trading Card Game cards. They have no effects and cannot be used in your Deck.


DO I DRAW A CARD ON EACH OF MY TURNS?

Yes. You must draw 1 card at the beginning of your turn, including the first turn of the Duel. Even if you have no cards in your hand, you are only allowed to draw 1 card at the beginning of your turn. Drawing a card is the beginning of your turn, you cannot activate anything before you draw.


WHAT ARE THE THREE KINDS OF SUMMON?


 

As outlined on pages 14-15 of the Official Rulebook version 6.0, Summons are categorized into Normal Summons or Sets (including Tribute Summons or Sets), Flip Summons, and Special Summons.


The category "Normal Summon or Set" includes a Tribute Summon (or a Tribute Set). You only get 1 Normal Summon or Set per turn, whether it's a Summon or Set, through Tribute or not. If your Normal Summon (or Set) is negated, or if the monster is destroyed with a card like "Trap Hole", you do not get another Normal Summon (or Set) that turn.


The second category is the Flip Summon. This is when you have a face-down Defense Position monster that was Set on a previous turn, and Flip Summon it to face-up Attack Position. You can perform as many Flip Summons as you like during your turn. A Flip Summon only occurs when you "manually" change the position of a monster in this manner. Flipping a face-down Defense Position monster into face-up Attack Position using a card effect like "Stop Defense" or "Curse of Fiend" simply 'flips' the card and does not trigger a Flip Summon, so "Trap Hole", etc. cannot be used, even though a Flip Effect would be activated due to the card being flipped face-up.

The third category is the Special Summon. A Special Summon occurs when a Trap Card, Spell Card, or Effect Monster causes a monster to be Summoned to the field (examples include "Monster Reborn", "Premature Burial", "Call of the Haunted", "Cyber Jar", and "The Fiend Megacyber". You can perform as many Special Summons per turn as you like.